The mission to gather the Tears of Acklace from the Daemon Vetra-Kali begins. As Leges’ familiar informs the wizard on as much detail of the room as possible, Leges carefully begins setting about his plan. First, he and Ven cast the Light cantrip on two very small pebbles and Leges’ familiar pushes them through the narrow crevice and positions these light sources around the chamber in order to provide the most illumination as possible. Leges then casts Clairvoyance, providing the wizard with a 360 degree view of the sanctum. After examining the various objects that are of value, Leges is pleased to discover that the crevice can accommodate each object one at a time. Because of this, it is a simple matter of casting Unseen Servant and ordering the invisible, shapeless mass to carefully fetch the objects.
The Eye of Vetra-Kali is an exquisitely fine emerald with a strange, shifting, swirling mass within it’s centre, giving the distinct impression of life. However, it is the book, The Dirges of Apollyon, which cause Ziccomo, the Boggard Shaman, to begin to dance and cry out in excitement. After a moment of hesitation as to what may lay within these pages, Leges opens the cover and begins to read, discovering that it is a history of the Pale Horseman and their attempt to reshape Talingarde with the help of Vetra-Kali Eat the Eyes, transforming it into a haven of darkness. However, on the back cover, the organised print is replaced with a handwritten note which read:
“_Behold our shame that we, the Sons of the Pale Horseman, failed in our darkest hour to defend our prince the undying and ever malevolent Vetra-Kali Eats-the-Eyes. But I have seen it! I have seen the road to repentance! 666 prayers. Three per day will break the hated Seal. With each prayer bathe the seal in unholy water and intone the dirge. At the stroke of midnight each day call forth the Supplication to Darkness. Pray to the darkness so that we shall be forgiven. Upon the first midnight make the first sacrifice, one of our own blood so that Vetra-Kali will know we are repentant. At the first light of each dawn call forth the Cursing of the Light. Answer the spread of the shining lord’s light with our unyielding defiance. Upon the 111th Curse make the second sacrifice, a true believer of Mitra so that the cursed god of the invaders will know that we fear him not and that his power to hold our master at bay is ending. At dusk as darkness returns each day cry forth the Call Across the Void. Recite the name of Vetra- Kali so that he may hear us and return. With the final Call offer the third sacrifice — one of the Victor’s own blood. By the same blood that caged him so shall our master be freed. Let ye with wisdom understand. Once the final prayer is uttered upon the 222nd dusk, Vetra-Kali will begin his long traverse across the great wheel. At the stroke of midnight on that day he will emerge into his Sanctum and the Seal shall shatter. Blessed day! Be ready, my brothers. His eyes have been stolen from him. Return them and the Prince will honor ye with one task for each. For the Eye of Vigilance ask only for his mercy upon we mortals and plead that he do ye and yours no harm. For his wrath will be great. For the Eye of Hatred ask for his greatest gift — the Tears of Achlys so that once more every corner of the world may know his mercy. For the Eye of Withering ask what ye will for in his gratitude he must answer your charge. And then behold, the Prince restored. All shall know his blessings of pestilence and despair. -R.Kappelbrenner_”
With the party realising that the summoning will require at least seven months as well as various other necessities, a fortress was required that could keep them securely while allowing for the summoning of Vetra-Kali. The Horn would do nicely and Ziccomo offers to show them around the entire complex.
After being shown the rest of the caves, the Villains ascend the winding staircase that hugged the exterior and came to the 1st floor. There, they discovered a forge, a torture chamber, a fairly large cage, an alchemical lab with a damaged alchemical golum husk and a very large throne room with demonography symbols festooning the walls and pillars. After some examination, Leges discovers that the throne has a conjuration (teleportation) aura surrounding it.
Not ar from the throne room are a set of rooms, a fountain of eternal water, a room which prevents all foodstuffs from decaying or succumbing to the passage of time and even a pub called the Death’s Head Tavern!
On the next floor up, the Villain’s discovered a note written in Abyssal telling the reader to evacuate, to head to the throne room and that the upper floors are lost and that the stairs are a death-trap. It is signed, Y.A.H, the same as the letters on the throne.
After some time, the Villain’s come to a room which only contains a statue with no head. After some debate, the party apply some stone salve and place the head they found earlier upon the statue. It comes to life and it turns out to be a formally petrified man named Halthas the Flayer, a Pale Horseman, a torturer (Death Priest) acolyte. It turns out he was petrified by a Mitran Vicar during the fighting and in Halthas’ pouch there is another Eye!
A stones throw away, there is a second throne room with a different set of initials on the throne. It is Vengillian who works out that the three letters engraved upon the thrones are in fact the command words for the teleportation system. Disappearing and appearing between both thrones, Ven begins to experiment with the Abyssal alphabet (with Leges’ help) trying to discover the codes for the other thrones.