The Way of the Wicked
Alignment and playing as an evil character
As normal except that good and chaotic alignments are not allowed. Every character must be lawful neutral, lawful evil, neutral or neutral evil. Of those four alignments, lawful evil is definitely the preferred choice. At the Game Master’s discretion, lawful evil may be the required alignment.Further, every character must choose a crime that landed in them in Branderscar. They were not wrongly imprisoned — they are guilty of their charge. If you are using the trait system in the Advanced Player’s Guide, choosing this crime counts as one of your traits. There is a further requirement and it is something of an intangible quality. At some point in this adventure path every character is going to have the chance to join an evil organization and swear allegiance to the master of that organization and its patron – the lawful evil god Asmodeus. The adventure path assumes you say yes to this chance. Therefore, you should make a character who can say yes.
The Path of Vengeance
Perhaps right now, you may be experiencing a little cognitive dissonance.
This campaign is about breaking out of prison, joining an evil organization and then seeking revenge. Above, we recommend that characters be lawful evil. You may be asking yourself right now “how is breaking out of prison and getting revenge lawful?”
It isn’t.Lawful evil is the recommended alignment not because your character is obeying the laws of Talingarde but because your characters seek to impose a new order. This is not the campaign for chaotic loners or freespirited vagabonds. Those campaigns exist in abundance and if they are what you are looking for, perhaps you are in the wrong place.
This is a campaign about joining an evil organization with a wicked agenda. Eventually, you may even come to control that evil organization.
“Way of the Wicked” is a chance to play an unusual sort of character. You will play a burgeoning dark lord — someone who will rise from imprisonment and destitution to become one of the greatest villains of this age. At first, you will be a minion in service to a sinister plot. But eventually, you will be a minion no longer. You, if you can survive, will become the master.
And that is almost the definition of lawful evil.